#version 460
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require


//#include "../../../../core/shader_std.h" 
//#include "../../../../core/shader_mesh.h" 


layout(location = 0) in vec4 vColor;

layout(location=0) out vec4 outColor;

void main(void) {
	outColor = vColor;
	outColor = vec4(1,1,0,1);
}



